Motion Control

Motion Control

We develop a wide variety of contents using motion sensor devices such as:

  • Leap Motion
  • Kinect
  • Perception Neuron
  • Proximity sensors
  • Myoelectric sensors
  • EMG sensors

Through Motion Control, we can interact with the contents by intuitively using our body.

Introduction to the equipment

  • Leap Motion
    It is a device that is about the size of a match box.
    Infrared rays are irradiated upward, and when the user holds his hand over it, it detects the three-dimensional position of objects such as hands, fingers, and hand held pens.
    This sensor ring is very fine and is accurate up to 0.01 mm.
    Moreover, it can distinguish between the left and right hands and the direction of the palm, and it can provide a completely different experience compared to a traditional controller.
  • EMG sensor
    It is a sensor that detects the movement of the body by acquiring the electric field emitted by the muscles.
    For example, it can measure the electricity of the temple muscles when biting.
    It can be applied to entertainment and medical fields.
  • Proximity sensor
    It is a sensor that detects the position of an obstacle within 10 to 30 meters in radius.
    It can detect the position of the person and the position of the hands. It can be used for game content, billboards, etc.
  • Perception Neuron
    The Neuron is a IMU (Inertial Measurement Unit) composed of a gyroscope, accelerometer and magnetometer.
    This sensor reads and delivers smooth and true motion with minimal latency.

Use cases

  • Attention grabber
    Since you can play without a controller, you can guide users to your content with almost no input.
    For example: sensor in storefront puts a surprise mark on the head of a passing user which directs their eyes to a screen with product offers or a branding message.
  • Games
    With Leap Motion’s finger detection feature, we create unique gaming experiences such as puzzle games using hand gestures and goldfish scooping games (a Japanese traditional game) using the same movements as in real life.
  • Medical / educational applications
    In addition to reading the position of hands and fingers, Leap Motion can also recognize motions such as “Swipe” -moving fingers sideways- and “Circle” -drawing circles.
    For example rotating a 3D human body model or kneading clay on a 3D screen can be performed intuitively with your hands.
  • Advertisement
    Using 3D models it is possible to show products such as cars or buildings regardless of space limitations. Users can rotate the 3D model by hand and see it from any angle.
    Giving users the opportunity to use an intuitive, high-level tech tool will make the product more memorable by attaching it to an interesting experience.